Introduction to Programming & Coding | OO Programming Basics is a skills-focused, hands-on coding course that teaches students the fundamentals of programming object oriented (OO) applications to a basic level, using sound coding skills and best practices for OO development. This course is presented in a way that enables interested students from any background to embrace the fundamentals of coding, in a gentle paced environment that focuses on coding basics, moving at the comfort level of the attendees.
Technically, the focus will be on core programming concepts such as computer storage, data types, decision structures, and repetition by using loops. The course also covers an introduction to object-oriented programming covering classes, encapsulation, inheritance, and polymorphism. Coverage is also included around exception handling, application security, performance, and memory management.
Students will leave this course armed with the required skills to begin their journey as a programmer using modern coding skills and technologies. This course provides students with a solid foundation for continued skills development in popular, robust OO programming languages such as Java, C#, .Net, Python and more.
Course Topics Covered (see below for Agenda and Module Details)
Working within an engaging, hands-on learning environment led by our highly-experienced instructors, students will learn how to:
This course is intended for anyone who is new to software development and wants, or needs, to gain an understanding of the fundamentals of coding and basics of object-oriented programming concepts. This course provides a solid launch pad for continued learning in specific programming languages, such as Java, C# (.Net) or C++.
Attendees might include:
Pre-Requisites
Before attending this course, students must have:
Module 1: Introduction to Core Programming Concepts
This module provides background and foundational information on how computers process information, discusses the different types of applications that a programmer might be creating, and then provides information on how code is compiled and interpreted by a computer.
Module 2: Core Programming Language Concepts
This module covers programming language syntax and the importance of using good syntax and following the syntax rules for the chosen language. This module also discusses the core data types and how to store these data types in computer memory by using variables and constants.
Module 3: Program Flow
This module covers how code is executed in a computer program, such as top to bottom, in structured programming and branching in code execution. The module teaches these concepts through the use of functions, decision structures, and looping constructs.
Module 4: Algorithms and Data Structures
This module introduces the concept of an algorithm by examining a daily routine such as a morning routine for getting up and going to work, outlining all the steps required including the decisions to be made as the routine progresses. The module also discusses how to translate these set of steps into pseudo code for evaluation of the algorithm that will be translated into actual code.
Module 5: Error Handling and Debugging
This module helps students understand that errors are a part of programming and they must understand how to anticipate errors, handle those errors in code, and present a good user experience with a program. This module introduces structured exception handling as the mechanism to deal with errors.
Module 6: Introduction to Object-Oriented Programming
This module covers an introduction to the concepts related to object-oriented programming (OOP). The content has been split across two modules with this module focusing on basic OOP concepts that will provide sufficient knowledge to understand complex data structures starting with structs and then moving onto classes. This module helps the students gain an understanding of how to encapsulate data and related functionality within a class.
Module 7: More Object-Oriented Programming
This module teaches students about inheritance and polymorphism in classes and function overloading. Function overloading and polymorphism can go hand-in-hand as often times when you inherit from a class, you want to override or change the existing behavior to suit the needs of you class.
Module 8: Introduction to Application Security
This module helps students think about security in their applications. This module introduces the concepts of authentication for users and also introduces the concept of permissions for the code that is running on a computer. It explains that operating systems might prevent certain aspects of the program from executing, such as saving a file to a directory to which the user running the app might not have permission to write. The module briefly covers code signing and why programmers might want to consider using code signing.
Module 9: Core I/O Programming
This module introduces some core input/output (I/O) concepts that programmers will use while creating applications. Starting with console I/O, this module introduces input and output to the Console window.
The module also talks about reading and writing files, which is an important concept to know because applications work with the files on the disk systems on computers.
Module 10: Application Performance and Memory Management
This module enables students understand that memory on a computer is a finite resource. It talks about how good application design and good coding discipline with memory conservation and memory management will help programmers learn to develop applications that users will like. This is because these applications will be fast, responsive, and do not negatively impact other applications.
Our course materials include more than a simple slideshow presentation handout. Each student will receive a comprehensive course Student Guide, complete with detailed course notes, code samples, software tutorials, diagrams and related reference materials and links. Our courses also include detailed our Student Workbook, with step by step hands-on lab instructions and project files (as necessary) and solutions, clearly illustrated for users to complete hands-on work in class, and to revisit to review or refresh skills at any time. Students will also receive the course set up files, project files (or code, if applicable) and solutions required for the hands-on work.
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